Friday, 21 February 2014

Todays Meeting

I had a chat with Drew today about my project as I hadn't updated him in a while.
It was good to catch up and he has got me back on track with what needs to be done.

The outcome of the meeting is:

Update my schedule in depth

  • explaining what I am doing in detail and the time frame, not just: 1 week model. 

Statue of David:

  • Get 360 images of the statue
  • Put into CB123 to get a base model
  • Work in Mudbox to get the defined shapes etc
  • In a separate layer create the cartoon style (fat,bald etc)
  • If after an hour I am not getting the character I like then resort to plan b
  • Plan B: Use realistic character and have him run off, yawn, jump - something
  • Think of the weights in his body with these movements, are there any cracks, does a bit crumble, is there dust.
  • Use the free rig that Drew informed us about ( it is on the fyp facebook page)
  • For textures: old, bird poop, moss, dirt, sun damage
  • Make sure there are no light aspects in the model textures, as in do not put in shadows

Building:

  • Add edge loops to the arches to give a better look when rendered
  • Textures - project one of the images I have, or create the look in photoshop. Start with old stone (what material the building is made from) and add the rust, water marks, moss, bird poop.

Render tests:

  • Render movements to check that the lights and the textures work okay

Lighting:

  • This alone could take a week to make sure it is right.

Factor in the group project into the schedule.

So basically the new to do list:

  • Model David
  • Rig David
  • Complete Model of Building
  • Texture both assets
  • Texture ground and sky
  • Render tests of textures still and moving
  • Lights
  • Render tests of lights moving and still
  • Animate character
  • Render tests
  • Final Render
  • Sound
  • Credits
  • Final Edit
And 4 weeks to do it all...

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